I had the chance to comment on a Music Ally feature on the future of virtual worlds written by Michael Mascioni.
Some independent musicians are taking music experiences in virtual worlds in even more far-reaching directions. Grace McDunnough, for example, has been pioneering innovative musical experiences in virtual worlds that fuse music with art and 3D spaces. She did a special music production in Second Life in 2009 called Musimmersion 2 that she describes as a “musical journey” and “performance art experience,” which married music and diverse 3D environments.
McDunnough believes the music industry has been largely shortsighted in its assessment of virtual worlds, mistakenly viewing virtual worlds in terms of “existing metaphors and standards”, such as the ability of virtual worlds to “precisely replicate expectations based on real world experiences, which isn’t possible”.
You can find the entire report here, the story is on page 6.
Some independent musicians are taking music experiences in virtual worlds in even more far-reaching directions. Grace McDunnough, for example, has been pioneering innovative musical experiences in virtual worlds that fuse music with art and 3D spaces. She did a special music production in Second Life in 2009 called Musimmersion 2 that she describes as a “musical journey” and “performance art experience,” which married music and diverse 3D environments.
McDunnough believes the music industry has been largely shortsighted in its assessment of virtual worlds, mistakenly viewing virtual worlds in terms of “existing metaphors and standards”, such as the ability of virtual worlds to “precisely replicate expectations based on real world experiences, which isn’t possible”.
You can find the entire report here, the story is on page 6.